Rules, Settings, Scoring, and More

League Introduction and Integrity

Introduction

  1. This is a Dynasty Fantasy Football league. It requires commitment over multiple seasons. You’re in it for the long haul. Players remain on the same franchise from one season to the next unless they are traded or released.
  2. The commissioner of the league is Patrick Fitzgerald.
  3. There are 12 teams.
  4. Each year after the initial season, a draft is held for rookies only. See Annual Rookie Draft for further details.
  5. The league scoring is a basic Half-PPR scheme. See Scoring for further details.
  6. Buy-in for the league will be $50 per year. See Buy-In and Payouts for further details.
  7. The league is hosted on the Sleeper app (Live Free or Dy-nasty).
  8. League communications will be primarily conducted over Slack (Live Free or Dy-nasty) or via email. Sleeper chat may be used but will not be closely monitored.
  9. All rule changes will be put to a league vote hosted on Slack. See Rule Changes for further details.

League Integrity

  1. Non-competitive is defined to mean when a manager submits a lineup that includes:
    1. Any player that is an NFL Free Agent (FA / NA).
    2. Any player that is Suspended (SUS).
    3. Any player that is on Injured Reserve (IR).
    4. Any player that is Out (OUT) for multiple weeks. If a player is downgraded on game day, that will be allowed. If this becomes a trend, it will be looked into as a potential issue.
    5. A lineup with empty starter slots.
    6. The intent to lose a matchup on purpose (automatically elevates to a 3rd warning).
  2. A manager fielding a non-competitive lineup will receive up to 3 warnings over the course of a calendar year. Beginning with the 3rd warning, the following penalties will be levied in order until exhausted:
    1. Loss of upcoming year’s 2nd round draft pick
    2. Loss of upcoming year’s 1st round draft pick
    3. Removal from the league without refund
  3. It would be nice to see all owners return year after year; however we realize that life happens, so if a manager is unable to continue, they may work with the commissioner on finding a replacement.
  4. When management of a franchise changes, the new manager will keep the same players and draft picks held by the previous manager.
  5. Some things that will not be tolerated are collusion, cheating, hacking, and harassment.

Roster and Drafts

Roster

  1. 10 Starters (1 QB, 2 RB, 2 WR, 1 TE, 1 Flex (RB / WR / TE), 1 SuperFlex (QB / RB / WR / TE), 1 K, 1 DEF
  2. 16 Bench (BN)
  3. 4 Injured Reserve (IR)
    1. Players on IR reflect that of the NFL. Players must be removed from IR when eligible to play again.
    2. Trading of IR players is allowed.
    3. The following NFL player statuses are eligible for IR:
      1. Injured Reserve (IR)
      2. Out (OUT)
      3. Did Not Report (DNR)
      4. Holdout
      5. Opt-Out
      6. COVID Protocols (COV)
  4. 5 Taxi Squad (TX)
    1. Only rookie players may be added to the taxi squad.
    2. Each team’s taxi squad locks at kickoff of the first regular season NFL game.
      1. No players can be added until after the next rookie draft.
      2. Players can be elevated from the taxi squad to the active roster at any time.
      3. A trade involving a taxi squad player automatically promotes them to the active roster once the trade is processed.
    3. Until the taxi squad locks, eligible players can be moved freely between the active roster and taxi squad.
    4. All taxi squad slots are not required to be filled.
    5. Players are allowed to remain on the taxi squad for one year.
  5. Total team roster = 35 players

Annual Rookie Draft

  1. The draft will be held sometime between the NFL draft and the beginning of the regular season, as early as practical.
  2. The draft will consist of 5 rounds in a linear format.
    1. I.e. the manager with pick 1.1 will also have picks 2.1, 3.1, etc.
  3. Rookie draft picks will be granted to all teams for the current and future seasons.
  4. Draft pick seeding:
    1. Picks #1-6 will be determined by reverse order of maximum total season points, including bench (i.e. lowest maximum total season points gets 1.1).
    2. Picks #7-12 will be determined by reverse playoff standings (i.e. champ gets 1.12).
  5. Traded draft picks will remain in the position of their original owner.

Schedule and Playoffs

  1. The regular season spans week 1-14 for 14 total games.
  2. The main playoff bracket will include the top 6 teams from the regular season.
    1. 3 rounds
    2. Single elimination
    3. Week 15 - Quarterfinal
      1. 1 & 2 seed receive bye
      2. 3 vs. 6
      3. 4 vs. 5
    4. Week 16 - Semifinal
      1. 1 vs. winner 2.3.3
      2. 2 vs. winner 2.3.2
      3. 5th place game - loser 2.3.2 vs. loser 2.3.3
    5. Week 17 - Championship
      1. Winner 2.4.1 vs. winner 2.4.2
      2. 3rd place game - loser 2.4.1 vs. loser 2.4.2
  3. The consolation bracket will be the Toilet Bowl and include the bottom 6 teams from the regular season. The loser of each matchup moves on to the next round. You do not want to win (lose) this bracket.
    1. 3 rounds
    2. Single elimination
    3. Week 15 - Quarterpoop
      1. 11 & 12 seed receive bye
      2. 7 vs. 10
      3. 8 vs. 9
    4. Week 16 - Semipoop
      1. 11 vs. loser 3.3.2
      2. 12 vs. loser 3.3.3
      3. 7th place game - winner 3.3.2 vs. winner 3.3.3
    5. Week 17 - Toilet Bowl
      1. Loser 3.4.1 vs. loser 3.4.2
      2. 9th place game - winner 3.4.1 vs. winner 3.4.2

Buy-In and Payouts

  1. Buy-in: $50
    1. Will be collected between the start of the league year and the rookie draft.
    2. No refunds will be provided to a manager who leaves or is removed from the league.
      1. If the manager finds a replacement, they may negotiate payment transfer amongst themselves; the commissioner plays no part in these negotiations.
      2. If the manager is not able to find a replacement, the commissioner will find a replacement.
      3. If a replacement is not found during an active week of play, the commissioner will set the team lineup, but will not participate in transactions.
      4. A manager who needs to leave the league must contact the commissioner as soon as possible.
    3. All payments will be processed via Venmo managed by Patrick Fitzgerald.
    4. There is currently no provision requiring advanced buy-in for future seasons.
  2. Payouts:
    1. Regular season winner: $50
    2. 2nd place: $150
    3. 1st place: $400

Waivers and Trades

Waivers

  1. Waivers will follow the FAAB (Free Agent Acquisition Budget) bidding process.
  2. Each team will receive $100 of FAAB at the start of a new league year (some time between the Super Bowl and the rookie draft).
  3. Each team’s FAAB will reset to $100 at the start of the regular season.
  4. Trading of FAAB is allowed.
  5. Managers may bid $0.
  6. When waivers are processed, the manager with the highest bid wins, and their bid is deducted from their FAAB. Losing bids are not deducted.
  7. In the case of a tied bid, the manager with the higher waiver priority claims the player.
  8. Waiver priority is determined initially by draft order. Each acquisition drops the acquiring team to the bottom of the waiver priority.
    1. For example, team A has priority 3 and team B has priority 5. Both managers bid $5 on a player. Team A wins the claim due to higher priority and drops to position 12 and $5 is deducted from their FAAB. All teams with priority 4 and below move up one spot, so team B will now have priority 4 for the next waiver claim and their FAAB is unchanged.
  9. Waivers are processed at 4am PST daily. Players who played in a given week are locked from game time until the following Tuesday evening (processed 4am Wednesday morning).
  10. Players dropped from a roster will be on waivers a minimum of 1 day.

Trades

  1. The trade deadline is Week 10.
  2. Trades will open back up with the transition to a new league year in Sleeper.
  3. Trades are processed immediately when accepted by all involved managers.
  4. Trades will not be reversed unless clear collusion is found. Collusion will be determined by the commissioner.
  5. Players on Injured Reserve or Taxi Squad are able to be traded.

Tie Breakers

  1. The following tie breakers are used at the end of the season to determine playoff seeds:
    1. Overall winning %
    2. Total points scored
    3. Total points against
    4. Dice roll over Slack
  2. The following tie breakers are used at the end of the season if two or more teams have identical records:
    1. Head-to-head winning %
    2. Total points scored
    3. Total points against
    4. Dice roll over Slack
  3. The following tie breakers are used if a playoff game ends in a tie:
    1. Highest total points, including bench
    2. Highest single starter points
    3. Highest single player points, including bench
    4. Dice roll over Slack

Scoring

  1. Passing
    1. 1 point per 25 yards
    2. 4 points per TD
    3. 2 points per 2-pt conversion
    4. -1 point per INT
  2. Rushing
    1. 1 point per 10 yards
    2. 6 points per TD
    3. 2 points per 2-pt conversion
  3. Receiving
    1. 1 point per 10 yards
    2. 0.5 point per reception
    3. 6 points per TD
    4. 2 points per 2-pt conversion
  4. Kicking
    1. 3 points per made FG (0-39 yds)
    2. 4 points per made FG (40-49 yds)
    3. 5 points per made FG (50+ yds)
    4. 1 point per made PAT
    5. -1 point per missed FG (0-39 yds)
    6. -1 point per missed PAT
  5. Defense
    1. 6 points per TD
    2. 10 points for 0 points allowed
    3. 7 points for 1-6 points allowed
    4. 4 points for 7-13 points allowed
    5. 1 point for 14-20 points allowed
    6. -1 point for 28-34 points allowed
    7. -4 points for 35+ points allowed
    8. 1 point per sack
    9. 2 points per INT
    10. 1 point per forced fumble
    11. 2 points per fumble recovery
    12. 2 points per safety
    13. 2 points per blocked kick
  6. Special Teams
    1. 6 points per TD
    2. 1 point per forced fumble
    3. 1 point per fumble recovery
  7. Miscellaneous
    1. -2 points per fumble lost
    2. 6 points per fumble recovery TD

Rule Changes

  1. Managers may propose rule changes at any time.
  2. Proposed rule changes will be put to a vote between the conclusion of the season and the start of a new league year.
  3. In-season rule changes will only be made in extreme situations (e.g. COVID).
  4. Rule change votes will be held on Slack.
  5. Proposed rule changes require 75% acceptance (9 / 12 teams) to pass.

Revision Notes

  • 2024-04-18 - Update sleeper link
  • 2022-01-09 - Fix some formatting, clarify waiver priority example, and add buy-in collection period
  • 2022-01-03 - Initial draft